Entity changes I'd like to see... * trigger_equipment actually trigger for larmour and bsuit * trigger_equipment also have a 'not' case i.e. triggers if person NOT holding some equipment -or- add 'equipments' that are no backpack and no armor. * trigger_equipment+trigger_class targetable to turn them on and off * Add something like target_hurt... so anyone who triggers it gets hurt. Not sure how this would work with multiple people triggering it... cause I'd like it to hurt all of them. But I'd like to have something that would hurt specific team/class/equipment. maybe some more as I try to make my map work...